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New posts in shader
what is the fwidth glsl function actually used for?
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opengl
graphics
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Where to store shader code in Android app
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Gaussian Blur - standard deviation, radius and kernel size
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GLSL Problem: Multiple shaders in one program
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How to write a sceneKit shader modifier for a dissolve in effect
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How do you write z-depth in a shader?
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Using gl_FragColor vs. out vec4 color?
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Are OpenGL shaders compiled on the GPU or the CPU? How does binary output vary by GPU manufacturer?
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Are 1D Textures Supported in WebGL yet?
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What is the range of gl_FragCoord
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What is the most efficient way to implement a convolution filter within a pixel shader?
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OpenGL ES 2.0 Rendering with a Texture
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iphone
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Shader for Android OpenGL ES
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FXC : error X3501: 'main': entrypoint not found
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Ambient occlusion in threejs
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Unity Shader highlighting overlaps
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What is the difference between a sample, a pixel and a fragment?
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Using different push-constants in different shader stages
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OpenGL ES 2.0 Shader best practices
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