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New posts in shader

openGL: lines with shaders

c++ opengl graphics glsl shader

How do I calculate pixel shader depth to render a circle drawn on a point sprite as a sphere that will intersect with other objects?

math 3d directx shader hlsl

WebGL and HTML shader-type

html types glsl shader webgl

Why did GLSL change varying to in/out?

opengl glsl shader

Direct3D Line thickness

OpenGL - How to access depth buffer values? - Or: gl_FragCoord.z vs. Rendering depth to texture

"flat" qualifier in glsl?

opengl glsl shader

Pointers on modern OpenGL shadow cubemapping?

glUniform4fv is giving GL_INVALID_OPERATION

iphone ios opengl-es shader

Why do people use sqrt(dot(distanceVector, distanceVector)) over OpenGL's distance function?

opengl-es glsl shader webgl

How to pass uniform array of struct to shader via C++ code

opengl opengl-es shader

Shader position vec4 or vec3

Speed of cos() and sin() function in GLSL shaders?

GLKTexture is not correctly mapped since iOS6

Constant float values in GLSL shaders - any reason to use uniforms?

opengl glsl constants shader

draw the depth value in opengl using shaders

opengl shader

Beginning Shader Development [closed]

shader

glLineStipple deprecated in OpenGL 3.1

opengl glsl shader line opengl-4

ThreeJS predefined shader attributes / uniforms

three.js glsl shader