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New posts in glsl
How to properly transform normals for diffuse lighting in OpenGL?
Sep 24, 2026
opengl
glsl
glm-math
lighting
normals
GLSL: ShaderMaterial with custom shader is not transparent
Sep 23, 2026
three.js
glsl
webgl
Can't get subroutine info for specified shader type
Sep 23, 2026
opengl
glsl
How to calculate the intersection point between an infinite line and a line segment?
Sep 22, 2026
math
geometry
glsl
shader
line-intersection
What attributes are built-in/supported in openGL ES 2.0 Shaders? [duplicate]
Sep 22, 2026
ios
objective-c
opengl-es-2.0
glsl
How to compute vertex normals for a triangle mesh in OpenGl?
Sep 22, 2026
c++
opengl
glsl
shader
normals
GLSL 1.30 is not supported
Sep 20, 2026
qt
opengl
glsl
Obtaining a unique buffer index for multiple threads accessing a voxel
Sep 20, 2026
opengl
glsl
voxel
opengl-4
opengl - use large (100k) uniform array in shader
Sep 20, 2026
c++
opengl
glsl
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Specifying Binding for Texture Arrays in glsl
Sep 17, 2026
opengl
glsl
shader
How to add fog to texture in shader (THREE.JS R76)
Sep 16, 2026
three.js
glsl
shader
GLSL shader for texture 'smoke' effect
Sep 14, 2026
opengl-es
glsl
opengl-es-2.0
why the modelview matrix?
Sep 13, 2026
opengl
glsl
glsles
How to slow down the frequency of a sin() wave in GLSL?
Sep 12, 2026
glsl
shader
Fragment shader without gl_FragColor explicitly set?
Sep 11, 2026
opengl
opengl-es
glsl
Calculating Per-Vertex Tangents for GLSL
Sep 11, 2026
c++
opengl
matrix
glsl
How to express tetration function, for complex numbers
Sep 11, 2026
algorithm
math
glsl
complex-numbers
fractals
How to make this code work on Mesa3d?
Sep 09, 2026
opengl
glsl
mesa
why do sin/cos return values > 1 in glsl
Sep 10, 2026
glsl
shader
GLSL - Weird syntax error "<"
Sep 07, 2026
opengl
glsl
shader
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