Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

New posts in hlsl

Why pixel shader returns float4 when the back buffer format is DXGI_FORMAT_B8G8R8A8_UNORM?

directx directx-11 hlsl

Convert colors from RGB to NV12

uniform keyword in HLSL

directx hlsl

Dynamically compiling and running shaders from file in XNA

c# xna hlsl fragment-shader

What is the difference between a constant buffer and a read only structured buffer?

Implementing a SpinLock in a HLSL DirectCompute shader

Advanced moiré a pattern reduction in HLSL / GLSL procedural textures shader - antialiasing

Why "Warning X4000: use of potentially uninitialized variable" shows for more than one usage of common method?

Dot product vs Direct vector components sum performance in shaders

performance shader hlsl cg

HLSL : multi pass shader?

shader blur hlsl

How to enable Hardware Percentage Closer Filtering?

c++ directx hlsl directx-11

how to convert float to int preserving bit value

c++ hlsl bit

Two constant buffers with same elements

DirectX11 set shader constants

constants hlsl directx-11

Vertex shader world transform, why do we use 4 dimensional vectors?

math vector directx hlsl