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New posts in hlsl

How to compile hlsl shaders multiple times in visual studio?

Expose float2/vector2 property from shader to Unity material inspector

Bind Texture2D and TextureCube

How to do smooth Alpha chanel keying with Silverlight 3 Pixel Shaders?

Why is this Transpose() required in my WorldViewProj matrix?

hlsl CG compute shader Race Condition

Compute shader float arithmetic is really inaccurate

Any way to obtain percentage coverage of fragment (pixel) by primitive in hlsl/glsl fragment shader?

GPU HLSL compute shader warnings int and uint division

How do I launch the HLSL debugger in Visual Studio 2017?

what is the difference between matrix and float4x4 in HLSL

directx hlsl

Unity Shader working in editor but not In-Game

Why pixel shader returns float4 when the back buffer format is DXGI_FORMAT_B8G8R8A8_UNORM?

directx directx-11 hlsl

Convert colors from RGB to NV12

uniform keyword in HLSL

directx hlsl

Dynamically compiling and running shaders from file in XNA

c# xna hlsl fragment-shader