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New posts in vulkan
Uniform texel buffer for Vulkan GLSL
Dec 02, 2025
glsl
vulkan
Are draw calls sequenced in command buffers? [duplicate]
Dec 01, 2025
vulkan
Vulkan: Memory leak when rendering
Nov 29, 2025
c++
memory-leaks
vulkan
Why would VkImageView format differ from the underlying VkImage format?
Nov 28, 2025
imageview
textures
vulkan
vulkan - why a transition command needs an old layout information
Nov 26, 2025
transition
vulkan
How do I convince glslang to give me reflection information on unsized multidimensional arrays?
Nov 21, 2025
glsl
vulkan
Reinterpret cast on *shared memory*
Nov 17, 2025
glsl
vulkan
gpgpu
reinterpret-cast
gpu-shared-memory
How many frames deep is a modern graphics pipeline?
Nov 10, 2025
opengl
graphics
directx
metal
vulkan
Vcpkg isn't working on windows with mingw
Nov 09, 2025
c++
cmake
c++17
vulkan
vcpkg
Vulkan: why both primary command buffer and secondary command buffers need to set framebuffer and renderpass?
Nov 06, 2025
c++
vulkan
The best way to add a new 3D object at runtime
Nov 04, 2025
vulkan
Binding all textures on one huge descriptor set
Nov 01, 2025
binding
textures
vulkan
Vulkan error vkCreateDevice : VK_ERROR_EXTENSION_NOT_PRESENT
Nov 01, 2025
vulkan
How to make VK_LAYER_KHRONOS_validation available?
Oct 31, 2025
vulkan
validation-layers
"Synchronizing" a render pass layout transition with a semaphore in Acquire-Present scenario in Vulkan
Oct 31, 2025
synchronization
vulkan
memory-model
Greyscale texture format in vulkan
Oct 31, 2025
vulkan
Using multiple descriptor sets without explicit "set" storage in GLSL?
Oct 29, 2025
vulkan
What does "VkPipelineColorBlendAttachmentState contains the configuration per attached framebuffer" mean?
Oct 30, 2025
vulkan
Vulkan API: moving rendering work into its own thread
Oct 28, 2025
vulkan
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