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New posts in fragment-shader

Can't get OpenGL code to work properly

Is there any way to use results of a previous rendering inside a fragment shader?

Setting OpenGL fragment shader to reduce only the RGB values of the vec4 color points by the diffuse, not the alpha

Cannot pass in uniform color in fragment shader opengl

opengl fragment-shader

Fragment-shader blur ... how does this work?

fragment-shader

Color interpolation in GLSL fragment shader?

opengl glsl fragment-shader

Why only set the precision if GL_ES is defined?

Do I need output gamma correction in a fragment shader?

Can you apply a shader to DOM elements?

how to do customized stencil test in fragment shader

Replacement for textureCube in GLSL 150+?

Is there a way to calculate dFdx(dFdx()) of something within a fragment shader?

Signed Distance Function - 3D Plane

Number of fragment shader outputs

How to set up gl_Vertex in a Shader in OpenGL 4?

Can glsl be used instead of webgl?

OpenGL procedural texture antialiasing