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New posts in directx

Why pixel shader returns float4 when the back buffer format is DXGI_FORMAT_B8G8R8A8_UNORM?

directx directx-11 hlsl

Can one Constant Buffer be used for many Objects?

c++ directx directx-11

D3DCompileFromFile unresolved external when linking

Simulate a DirectShow Webcam

Desktop Duplication API & switchable graphics

how can I update dynamic vertex buffer fastly?

uniform keyword in HLSL

directx hlsl

Why is only 1 Depth/Stencil buffer needed, even when the swap chain is tripple buffered DirectX12

Get Direct3D device from Direct2D render target

directx directx-11 direct2d

Is there an alternative to a scenegraph?

Programatically selecting the best graphics card for DirectX rendering

c# windows directx gpu

Do you still use DXSDK_DIR in Windows 8?

c++ directx

What factors determine DXGI_FORMAT?

directx directx-11

DirectX D3D11CreateDeviceAndSwapChain returning E_INVALIDARG

c++ directx directx-11

What is the difference between a constant buffer and a read only structured buffer?

How to play same sound repeatedly with XAudio2?

c# audio directx xaudio2

Under what conditions does a multi-pass approach become strictly necessary?