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New posts in hlsl

Multiple Render Targets not saving data

2D Tile Lighting

c# xna 2d hlsl lighting

What does the printf function in HLSL do?

c++ shader hlsl

Pixel shader to project a texture to an arbitary quadrilateral

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DirectX Clip space texture coordinates

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Debugging HLSL for Windows 8 application

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How to make Outer Glow Effect using HLSL?

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HLSL float array packing in constant buffer?

CreateComputeShader returns E_INVALIDARG when using doubles

Force field shader unwrap texture not working

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How to achieve smooth tangent space normals?

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How to force GLSL branching?

Octree raycasting/raytracing - best ray/leaf intersection without recursion

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Can you look sample a texture in a vertex shader?

hlsl direct3d11

Calculating world space coordinates in the pixel shader

Sort algorithm with fewest number of operations

What is the difference between .hlsl and .hlsli?

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Deferred Shading DirectX demos?

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