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New posts in directx-11

DirectX: "see through" polygons

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Trying to render a 3d triagle Crushes the Nvidia Driver! WHY? [C++ && DirectX11 SDK]

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How to compile hlsl shaders multiple times in visual studio?

Bind Texture2D and TextureCube

DirectX 11 What Is A Shader Resource View

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How to give an option to select graphics adapter in a DirectX 11 application?

c++ gpu directx-11 display

Where to set the entrypoint of Shader files (error X3501)?

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DirectX 11 optimization with "waitable object"

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D3D11_USAGE_STAGING, what kind of GPU/CPU memory is used?

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DirectX 11 Debug Layer Capture Error Strings

DirectX 11 mipmaps

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Why pixel shader returns float4 when the back buffer format is DXGI_FORMAT_B8G8R8A8_UNORM?

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Can one Constant Buffer be used for many Objects?

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Rendering squares via DirectX 11

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how can I update dynamic vertex buffer fastly?

Get Direct3D device from Direct2D render target

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What factors determine DXGI_FORMAT?

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DirectX D3D11CreateDeviceAndSwapChain returning E_INVALIDARG

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