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New posts in directx
how can I update dynamic vertex buffer fastly?
Sep 19, 2025
directx
transformation
directx-11
vertex-buffer
uniform keyword in HLSL
Sep 16, 2025
directx
hlsl
Why is only 1 Depth/Stencil buffer needed, even when the swap chain is tripple buffered DirectX12
Sep 17, 2025
visual-c++
directx
depth-buffer
directx-12
double-buffering
Get Direct3D device from Direct2D render target
Sep 17, 2025
directx
directx-11
direct2d
Is there an alternative to a scenegraph?
Sep 15, 2025
opengl
directx
graphic
scene
scenegraph
Programatically selecting the best graphics card for DirectX rendering
Sep 15, 2025
c#
windows
directx
gpu
Do you still use DXSDK_DIR in Windows 8?
Sep 14, 2025
c++
directx
What factors determine DXGI_FORMAT?
Sep 08, 2025
directx
directx-11
DirectX D3D11CreateDeviceAndSwapChain returning E_INVALIDARG
Sep 06, 2025
c++
directx
directx-11
What is the difference between a constant buffer and a read only structured buffer?
Sep 07, 2025
directx
hlsl
direct3d
directx-12
How to play same sound repeatedly with XAudio2?
Sep 06, 2025
c#
audio
directx
xaudio2
Under what conditions does a multi-pass approach become strictly necessary?
Sep 06, 2025
opengl
directx
gpu
deferred-rendering
multipass
How to create IDWriteTextFormat from IDWriteFontFace
Sep 04, 2025
c++
directx
directwrite
Cannot open include file: 'basewin.h': No such file or directory
Sep 04, 2025
c++
windows
visual-studio-2013
directx
visual-c++-2013
Implementing a SpinLock in a HLSL DirectCompute shader
Sep 05, 2025
directx
hlsl
spinlock
directcompute
Initializing D3D12 debug interfaces failing on laptop with GeForce 960M
Sep 04, 2025
windows
graphics
directx
direct3d
direct3d12
Why use the same IDXGIFactory for Device and Swap Chain
Sep 03, 2025
c++
directx
direct3d
dxgi
Error LNK2019: unresolved external symbol _wWinMain@16 referenced in function ___tmainCRTStartup
Sep 03, 2025
c++
visual-studio-2012
directx
directx-11
How to check if a true hardware video adapter is used
Sep 03, 2025
c++
windows
directx
directx-11
dxgi
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