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New posts in directx
RAWINPUT - How to get Mouse Wheel data
Aug 10, 2026
c++
winapi
directx
raw-input
Rendering depth in HLSL
Aug 07, 2026
directx
shader
hlsl
difference SAFE_RELEASE(), SAFE_DELETE()
Aug 07, 2026
c++
c
directx
General confusion about .fx files and shaders use in DirectX9 in C++ - how exactly do you make the connection with the app?
Aug 04, 2026
directx
effects
hlsl
Draw Point or filled in circle
Aug 05, 2026
c++
directx
directx-9
What is RHW in DirectX Vertex
Aug 03, 2026
c++
directx
vertex
How to record mic and speakers in one buffer and/or sound file
Aug 03, 2026
delphi
directx
Update part of the screen with Direct2D
Aug 02, 2026
directx
viewport
direct2d
How do you set up a menuing system (clickable buttons) in C++/directx?
Jul 29, 2026
c++
user-interface
button
menu
directx
What exactly is a constant buffer (cbuffer) used for in hlsl?
Jul 29, 2026
buffer
directx
constants
hlsl
Disable GPU Boost
Jul 27, 2026
winapi
graphics
3d
directx
Runtime error: Access violation when using .push_back() with a std::vector?
Jul 26, 2026
c++
vector
directx
Why my pixels are not clipped against near/far planes
Jul 22, 2026
directx
directx-10
Qt Creator display in application output: NVD3DREL: GR-805 : DX9 Overlay is DISABLED
Jul 23, 2026
c++
qt
directx
qt-creator
nvidia
Using a font from a ttf file in windows / direct3d
Jul 21, 2026
windows
fonts
directx
direct3d
HLSL Passing a single float to PS?
Jul 21, 2026
directx
shader
hlsl
DirectX world view matrix multiplications - GPU or CPU the place
Jul 21, 2026
directx
effects
gpu
shader
Is it OK to use GLUTesselator in DirectX?
Jul 20, 2026
opengl
directx
triangulation
glu
tesselation
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