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New posts in vulkan
Binding Images without using them all in Vulkan
Mar 23, 2026
binding
vulkan
bloom
validation-layers
Non uniform texture access in vulkan glsl
Mar 22, 2026
c++
graphics
shader
vulkan
compute-shader
vkCreateGraphicsPipelines segfault's in shared library but not in static library
Mar 21, 2026
c
vulkan
Problem with API returning invalid pointer
Mar 20, 2026
swift
pointers
vulkan
Errors printed to stdout with validation layers, but no callback
Mar 18, 2026
vulkan
Is it allowed to record CommandBuffers on multiple threads which were allocated from the same pool?
Mar 19, 2026
vulkan
Vulkan: attachment synchronisation with implicit layout transitions
Mar 15, 2026
layout
vulkan
barrier
Can `vkCommandPool` be allocated from the main thread and the moved to other threads?
Mar 14, 2026
multithreading
vulkan
Getting VK_ERROR_LAYER_NOT_PRESENT with MoltenVk/Vulkan on Mac
Mar 12, 2026
c++
macos
clang++
vulkan
Why is Vulkan insisting this image must be FLOAT components when sampling?
Mar 07, 2026
vulkan
What is the difference between sampler2Drect and sampler2d?
Mar 07, 2026
glsl
vulkan
Vulkan swapchain format UNORM vs SRGB?
Mar 05, 2026
vulkan
Vulkan: Using buffer aliasing to implement a defragmentation scheme
Mar 05, 2026
vulkan
What is fragment slope?
Mar 05, 2026
vulkan
depth-buffer
Vulkan: Framebuffer larger than Image dimensions
Mar 01, 2026
vulkan
In vulkan: I want save a depth image to file, but always got a error depth image
Feb 25, 2026
vulkan
Vulkan timeline semaphore extension cannot be enabled
Feb 24, 2026
c++
vulkan
Can VkDeviceQueueCreateInfo::pQueuePriorities be null?
Feb 23, 2026
vulkan
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