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New posts in vulkan

Vulkan samples: vkQueueSubmit always followed by vkWaitForFences?

c++ vulkan

Projection matrices: What should depth map to?

opengl graphics vulkan

What exactly is VK_SUBPASS_EXTERNAL?

vulkan

Vulkan - when do we need to use more than one logical device (when there is only one physical device)?

Multi-thread rendering vs command pools

vulkan

Use Vulkan VkImage as a CUDA cuArray

Vulkan command execution order

graphics vulkan

When to use VK_IMAGE_LAYOUT_GENERAL

vulkan

Why is Vulkan's VkBool32 implemented as an unsigned int?

c++ c performance vulkan

Vulkan: How to record command buffers in separate thread?

c++ vulkan

Execute a bat file on keypress in VsCode

Vulkan: difference between vkGetInstanceProcAddress and vkGetDeviceProcAddress

c++ vulkan

Why doesn't Vulkan use the "standard cartesian" coordinate system?

coordinate-systems vulkan

Instanced GLSL shaders in Vulkan?

glsl vulkan spir-v

Unable to create image from compressed texture data (S3TC)

Why does vkGetPhysicalDeviceMemoryProperties return multiple identical memory types?

c++ c nvidia vulkan

Purpose of pNext in Vulkan structures

vulkan

Is it possible to do offscreen rendering without Surface in Vulkan?

vulkan

What is the difference between normalized, scaled and integer VkFormats?

vulkan

What can Vulkan do specifically that OpenGL 4.6+ cannot?

opengl vulkan