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New posts in vulkan
Vulkan samples: vkQueueSubmit always followed by vkWaitForFences?
Dec 25, 2020
c++
vulkan
Projection matrices: What should depth map to?
Aug 24, 2022
opengl
graphics
vulkan
What exactly is VK_SUBPASS_EXTERNAL?
Mar 29, 2021
vulkan
Vulkan - when do we need to use more than one logical device (when there is only one physical device)?
Aug 20, 2022
multithreading
device
vulkan
Multi-thread rendering vs command pools
Sep 15, 2022
vulkan
Use Vulkan VkImage as a CUDA cuArray
May 28, 2021
cuda
gpu
nvidia
vulkan
cuda-arrays
Vulkan command execution order
Nov 06, 2021
graphics
vulkan
When to use VK_IMAGE_LAYOUT_GENERAL
Mar 11, 2021
vulkan
Why is Vulkan's VkBool32 implemented as an unsigned int?
Sep 18, 2021
c++
c
performance
vulkan
Vulkan: How to record command buffers in separate thread?
Oct 16, 2022
c++
vulkan
Execute a bat file on keypress in VsCode
Aug 26, 2022
batch-file
visual-studio-code
glsl
vulkan
Vulkan: difference between vkGetInstanceProcAddress and vkGetDeviceProcAddress
Aug 19, 2021
c++
vulkan
Why doesn't Vulkan use the "standard cartesian" coordinate system?
Feb 22, 2022
coordinate-systems
vulkan
Instanced GLSL shaders in Vulkan?
Nov 11, 2022
glsl
vulkan
spir-v
Unable to create image from compressed texture data (S3TC)
Jan 04, 2020
c++
image
image-compression
vulkan
Why does vkGetPhysicalDeviceMemoryProperties return multiple identical memory types?
Mar 09, 2021
c++
c
nvidia
vulkan
Purpose of pNext in Vulkan structures
Mar 11, 2022
vulkan
Is it possible to do offscreen rendering without Surface in Vulkan?
Nov 07, 2022
vulkan
What is the difference between normalized, scaled and integer VkFormats?
Oct 24, 2022
vulkan
What can Vulkan do specifically that OpenGL 4.6+ cannot?
Nov 13, 2022
opengl
vulkan
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