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New posts in vulkan
Can graphics and present queues really be different?
Nov 23, 2019
vulkan
Are atomic float operations in shaders supported with Vulkan?
Aug 08, 2022
glsl
nvidia
vulkan
Vulkan validation warning catch-22 about VK_KHR_portability_subset on MoltenVK
Mar 28, 2022
vulkan
moltenvk
How to use glslang
May 23, 2020
c++
glsl
shader
vulkan
spir-v
vulkan extension : which are supported by whom?
Aug 22, 2019
vulkan
A rarely mentioned Vulkan function "vkCmdUpdateBuffer()", what is it used for?
Jul 09, 2022
vulkan
Transferring memory from GPU to CPU with Vulkan and vkInvalidateMappedMemoryRanges synchronization?
Sep 05, 2022
vulkan
Why does vkAcquireNextImageKHR() never block my thread?
Jun 18, 2022
graphics
semaphore
vulkan
vsync
What is the DirectX 12 equivalent of Vulkan's "transient attachment"?
Jun 11, 2022
vulkan
directx-12
Why is a single depth buffer sufficient for this vulkan swapchain render loop?
Jun 19, 2022
graphics
3d
vulkan
How to correctly use decriptor sets for multiple interleaving buffers?
Jul 08, 2020
vulkan
How can one not make assumptions about C++ struct layouts?
Jul 15, 2022
c++
struct
vulkan
structlayout
Why is VkShaderStageFlagBits a bitmask?
Nov 24, 2021
graphics
bit-manipulation
bit
vulkan
bitmask
Why some commands can be recorded only outside of a render pass?
Oct 28, 2022
vulkan
Vulkan: Difference between instance and device extensions?
Oct 28, 2022
vulkan
VK_KHR_WIN32_SURFACE_EXTENSION_NAME undefined, in Vulkan code
Sep 20, 2022
c++
graphics
vulkan
What is GPU driven rendering? [closed]
Aug 22, 2022
opengl
graphics
gpu
rendering
vulkan
How to use VkPipelineCache?
Feb 07, 2022
vulkan
How to use Nvidia's Tensor Cores via Vulkan
Feb 19, 2022
nvidia
vulkan
gpu
Do I need dedicated fences/semaphores per swap chain image, per frame or per command pool in Vulkan?
Apr 25, 2022
c++
graphics
3d
vulkan
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