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New posts in vulkan

VKAPI_ATTR and VKAPI_CALL macros in Vulkan

c++ vulkan

Uniform texel buffer for Vulkan GLSL

glsl vulkan

Are draw calls sequenced in command buffers? [duplicate]

vulkan

Vulkan: Memory leak when rendering

c++ memory-leaks vulkan

Why would VkImageView format differ from the underlying VkImage format?

imageview textures vulkan

vulkan - why a transition command needs an old layout information

transition vulkan

How do I convince glslang to give me reflection information on unsized multidimensional arrays?

glsl vulkan

Reinterpret cast on *shared memory*

How many frames deep is a modern graphics pipeline?

Vcpkg isn't working on windows with mingw

c++ cmake c++17 vulkan vcpkg

Vulkan: why both primary command buffer and secondary command buffers need to set framebuffer and renderpass?

c++ vulkan

The best way to add a new 3D object at runtime

vulkan

Binding all textures on one huge descriptor set

binding textures vulkan

Vulkan error vkCreateDevice : VK_ERROR_EXTENSION_NOT_PRESENT

vulkan

How to make VK_LAYER_KHRONOS_validation available?

vulkan validation-layers

"Synchronizing" a render pass layout transition with a semaphore in Acquire-Present scenario in Vulkan

Greyscale texture format in vulkan

vulkan

Using multiple descriptor sets without explicit "set" storage in GLSL?

vulkan