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New posts in vulkan
VKAPI_ATTR and VKAPI_CALL macros in Vulkan
Dec 05, 2025
c++
vulkan
Uniform texel buffer for Vulkan GLSL
Dec 02, 2025
glsl
vulkan
Are draw calls sequenced in command buffers? [duplicate]
Dec 01, 2025
vulkan
Vulkan: Memory leak when rendering
Nov 29, 2025
c++
memory-leaks
vulkan
Why would VkImageView format differ from the underlying VkImage format?
Nov 28, 2025
imageview
textures
vulkan
vulkan - why a transition command needs an old layout information
Nov 26, 2025
transition
vulkan
How do I convince glslang to give me reflection information on unsized multidimensional arrays?
Nov 21, 2025
glsl
vulkan
Reinterpret cast on *shared memory*
Nov 17, 2025
glsl
vulkan
gpgpu
reinterpret-cast
gpu-shared-memory
How many frames deep is a modern graphics pipeline?
Nov 10, 2025
opengl
graphics
directx
metal
vulkan
Vcpkg isn't working on windows with mingw
Nov 09, 2025
c++
cmake
c++17
vulkan
vcpkg
Vulkan: why both primary command buffer and secondary command buffers need to set framebuffer and renderpass?
Nov 06, 2025
c++
vulkan
The best way to add a new 3D object at runtime
Nov 04, 2025
vulkan
Binding all textures on one huge descriptor set
Nov 01, 2025
binding
textures
vulkan
Vulkan error vkCreateDevice : VK_ERROR_EXTENSION_NOT_PRESENT
Nov 01, 2025
vulkan
How to make VK_LAYER_KHRONOS_validation available?
Oct 31, 2025
vulkan
validation-layers
"Synchronizing" a render pass layout transition with a semaphore in Acquire-Present scenario in Vulkan
Oct 31, 2025
synchronization
vulkan
memory-model
Greyscale texture format in vulkan
Oct 31, 2025
vulkan
Using multiple descriptor sets without explicit "set" storage in GLSL?
Oct 29, 2025
vulkan
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