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New posts in vulkan
Why is Vulkan insisting this image must be FLOAT components when sampling?
Mar 07, 2026
vulkan
What is the difference between sampler2Drect and sampler2d?
Mar 07, 2026
glsl
vulkan
Vulkan swapchain format UNORM vs SRGB?
Mar 05, 2026
vulkan
Vulkan: Using buffer aliasing to implement a defragmentation scheme
Mar 05, 2026
vulkan
What is fragment slope?
Mar 05, 2026
vulkan
depth-buffer
Vulkan: Framebuffer larger than Image dimensions
Mar 01, 2026
vulkan
In vulkan: I want save a depth image to file, but always got a error depth image
Feb 25, 2026
vulkan
Vulkan timeline semaphore extension cannot be enabled
Feb 24, 2026
c++
vulkan
Can VkDeviceQueueCreateInfo::pQueuePriorities be null?
Feb 23, 2026
vulkan
vkCmdPipelineBarrier clarification on renderpass synchronization scopes
Feb 19, 2026
synchronization
vulkan
SPIR-V shader causing validation errors at runtime
Feb 15, 2026
vulkan
spir-v
Is there a good HLSL to SPIR-V compiler?
Feb 12, 2026
vulkan
hlsl
spir-v
Why do non dispatchable handles use a ptr on 64bit platofrms?
Feb 06, 2026
c
vulkan
Motion Vector - how to calculate it properly?
Feb 04, 2026
opengl
graphics
3d
vulkan
How to write to the image directly by CPU when load it in Vulkan?
Feb 01, 2026
vulkan
direct3d12
Xcode failed to load libvulkan.1.dylib
Jan 28, 2026
xcode
macos
vulkan
moltenvk
Must I use secondary command buffers when use multi-thread rendering? How about single queue vs. mutliple queues?
Jan 24, 2026
multithreading
rendering
vulkan
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