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New posts in opengl-es-2.0

Can I use iOS GLKit without using a full screen view?

ios opengl-es-2.0 glkit

Is there any Android device with screen size greater than GL_MAX_TEXTURE_SIZE?

What is the meaning of class EGL14?

glVertexAttribPointer needed everytime glBindBuffer is called?

OpenGL ES 2.x: Bind both `GL_TEXTURE_2D` and `GL_TEXTURE_CUBE_MAP` in the same texture image unit?

opengl-es opengl-es-2.0

what's the purpose of glClear(GL_DEPTH_BUFFER_BIT)

opengl-es opengl-es-2.0

Using Matrix. Rotate in OpenGL ES 2.0

Passing several textures to shader in LibGDX

Accessing same-named uniform in vertex and fragment shaders fails

iOS 5 + GLKView: How to access pixel RGB data for colour-based vertex picking?

eglCreateWindowSurface fails with java.lang.IllegalArgumentException

How to draw a texture into a quad with OpenGL ES 2?

Libgdx not using Opengl ES 2.0

opengl-es-2.0 lwjgl libgdx glx

What OpenGL version to choose for cross-platform desktop application

Passing an array of vectors to a uniform

Detect if OpenGl ES 2.0 is available or not

android opengl-es-2.0

Transpose a mat4 in OpenGL ES 2.0 GLSL

Why does GLSL's arithmetic functions yield so different results on the iPad than on the simulator?