When I decode a video to a surface I want to save the frames i want as bitmap/jpeg files. I don't want to draw on the screen and just want to save the content of the SurfaceTexture as an image file.
You have to render the texture.
If it were a normal texture, and you were using GLES 2 or later, you could attach it to an FBO and read directly from that. A SurfaceTexture is backed by an "external texture", and might be in a format that the GL driver doesn't support a full set of operations on, so you can't do that. You need to render it, and read the result.
FWIW, the way you go about saving the frame can have a significant performance impact. A full example demonstrating the use of MediaExtractor, MediaCodec, glReadPixels(), and PNG file creation is now up on bigflake (ExtractMpegFramesTest).
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With