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New posts in lighting
Deferred Rendering with OpenGL, experiencing heavy pixelization near lit boundaries on surfaces
Feb 05, 2026
opengl
rendering
lighting
deferred-rendering
OpenGL Lighting Quads
Jan 26, 2026
c++
opengl
lighting
THREE.js: Simulating MeshBasicMaterial while allowing colored lights
Jan 25, 2026
javascript
three.js
lighting
phong
OpenGL: two bodies with two independent sources of light rotating around them
Jan 23, 2026
c++
opengl
geometry
lighting
What units should I use for lighting in a 3D rendering engine?
Dec 23, 2025
graphics
3d
physics
lighting
WEBGL: INVALID_VALUE: vertexAttribPointer: index out of range, INVALID_VALUE: enableVertexAttribArray: index out of range
Dec 20, 2025
webgl
fragment-shader
vertex-shader
lighting
normals
Making a light source visible in OpenGL
Dec 10, 2025
opengl
lighting
Should the gl_FragColor value be normalized?
Dec 07, 2025
glsl
shader
normalization
lighting
phong
Why is the cube's surface rendered as transparent?
Nov 30, 2025
android
opengl-es
opengl-es-2.0
transparent
lighting
Unity deferred point lights disappear at distance
Nov 22, 2025
lighting
unity-game-engine
Why is an OpenGL positional (spot) light interfering with non-positional light on MacOS
Nov 20, 2025
c++
macos
opengl
lighting
apple-silicon
How does the calculation of the light model work in a shader program?
Oct 28, 2025
three.js
glsl
webgl
lighting
light
Deferred Rendering - Is it valid to reconstruct position for a point light using a light volume?
Oct 22, 2025
opengl
graphics
rendering
lighting
deferred-rendering
Raytracing - lighting equations
Oct 17, 2025
c++
graphics
3d
raytracing
lighting
marching cubes, very small triangles [closed]
Sep 07, 2025
c++
qt
opengl
lighting
marching-cubes
Gamma correction doesn't look properly corrected, is this linear?
Mar 19, 2023
c++
opengl
glsl
lighting
gamma
Basic OpenGL lighting question
Feb 28, 2023
c++
opengl
lighting
GLSL fixed function fragment program replacement
Sep 03, 2025
opengl
glsl
lighting
light
opengl-compat
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