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New posts in directx-11
Access floats of XMMatrix - () operator not working
Dec 14, 2022
c++
matrix
directx
directx-11
modern-ui
Media Foundation EVR and DirectX 11
Nov 10, 2022
directx-11
ms-media-foundation
Mapping dynamic texture causing "Already Mapped Error"
Nov 07, 2022
c++
directx
texture2d
directx-11
Understanding DirectX11 and Directx11.1 sample msdn code
Nov 02, 2022
c++
directx-11
Using Media Foundation to encode Direct X surfaces
Oct 31, 2022
c++
directx-11
ms-media-foundation
dxgi
Implement API to wait for d3d10 commands to finish
Nov 01, 2022
graphics
directx
directx-11
direct3d
directx-10
HLSL float array packing in constant buffer?
Oct 24, 2022
directx
hlsl
directx-11
vertex-shader
Resetting window after using DirectX 11
Oct 23, 2022
directx-11
dxgi
c++ DirectX 11 source code samples/examples? [closed]
Oct 23, 2022
c++
directx-11
Can not find a proper shadow mapping depth bias?
Oct 06, 2022
c++
directx
shadow
directx-11
DirectX 11 frontface direction
Oct 05, 2022
c++
directx
directx-11
culling
DX11 convert pixel format BGRA to RGBA
Mar 08, 2018
directx-11
DirectX11 Desktop duplication not working with NVIDIA
Dec 14, 2021
c++
directx-11
WPF and DirectX 11 via D3DImage
Nov 10, 2021
c++
wpf
directx
directx-11
XMMATRIX operator() working with xnamath.h but not with DirectXMath.h
May 02, 2022
visual-c++
directx
directx-11
Avoiding DirectXMath XMStore/load
Jun 01, 2015
c++
directx
directx-11
directxmath
DirectX - How does the VertexBuffer work?
Jun 23, 2019
c++
windows
directx
directx-11
WinRT C++ ComPtr GetAddressOf vs &
Nov 15, 2018
c++
windows-runtime
directx-11
DirectX 11 - How to create a very simple 2D texture
May 07, 2021
c++
directx-11
texture2d
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