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New posts in shader

Get original texture color in a Fragment Shader in OpenGL

How to determine even/odd line of a texture in GLSL ES

opengl-es glsl shader

How do I deal with many variables per triangle in OpenGL?

opengl glsl shader

Threejs normal values in shader are set to 0

Is there a way to use clz() in a Vulkan compute shader?

opencl shader vulkan spir-v

How do you "combine"a ShaderMaterial and LambertMaterial?

Is there an efficient way to exceed GL_MAX_VIEWPORTS?

Run on buffer object and change it's data by shader? [closed]

c++ opengl shader

Invariant and precise keywords in GLSL

glsl shader keyword invariants

Should vertex and fragment shader versions always match?

opengl version shader

Is it possible to get this "chroma-shift" effect with OpenGL shaders

opengl bitmap shader

Drawing a grid in a WebGL fragment shader

Passing an array of vec2 to shader in THREE.js

OpenGL Shaders: glLinkProgram() and glValidateProgram() doesn't work

java opengl 3d shader

How can I modify this WebGL fragment shader to increase brightness of highlights as well as reduce

is early exit of loops on GPU worth doing?

opengl-es glsl webgl shader gpu

openGL cubemap reflections in view space are wrong

GLSL: enabling/disabling texturing + shaders

opengl shader glsl texturing

inverse FFT in shader language?

math opengl directx shader

Can GLSL macro expansion do this?