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New posts in vulkan
Using different push-constants in different shader stages
Apr 23, 2017
glsl
shader
vulkan
What is the meaning of 'attachment' when speaking about the Vulkan API?
Sep 16, 2022
vulkan
Should volatile be used when mapping GPU memory?
Aug 08, 2021
c++
opengl
gpu
volatile
vulkan
What is the purpose of Vulkan's new extension VK_KHR_vulkan_memory_model?
Aug 19, 2021
vulkan
Synchronization between command buffers in Vulkan
Sep 05, 2022
c++
synchronization
gpu
vulkan
What is actually a Queue family in Vulkan?
Sep 12, 2022
c++
gpu
hardware
vulkan
What is a "Push-Constant" in vulkan?
Aug 27, 2019
vulkan
Vulkan: What is the point of sType in vk*CreateInfo structs?
Oct 14, 2021
c
specifications
vulkan
What is the difference between framebuffer and image in Vulkan?
Sep 13, 2022
image
framebuffer
vulkan
OpenCL, Vulkan, Sycl
Sep 01, 2022
opencl
vulkan
spir-v
Should I ever use a `vec3` inside of a uniform buffer or shader storage buffer object?
Aug 04, 2017
opengl
opengl-es
glsl
vulkan
Rendering meshes with multiple indices
Nov 04, 2019
opengl
opengl-es
webgl
direct3d
vulkan
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