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New posts in vulkan
How to correctly use decriptor sets for multiple interleaving buffers?
Jul 08, 2020
vulkan
How can one not make assumptions about C++ struct layouts?
Jul 15, 2022
c++
struct
vulkan
structlayout
Why is VkShaderStageFlagBits a bitmask?
Nov 24, 2021
graphics
bit-manipulation
bit
vulkan
bitmask
Why some commands can be recorded only outside of a render pass?
Oct 28, 2022
vulkan
Vulkan: Difference between instance and device extensions?
Oct 28, 2022
vulkan
VK_KHR_WIN32_SURFACE_EXTENSION_NAME undefined, in Vulkan code
Sep 20, 2022
c++
graphics
vulkan
What is GPU driven rendering? [closed]
Aug 22, 2022
opengl
graphics
gpu
rendering
vulkan
How to use VkPipelineCache?
Feb 07, 2022
vulkan
How to use Nvidia's Tensor Cores via Vulkan
Feb 19, 2022
nvidia
vulkan
gpu
Do I need dedicated fences/semaphores per swap chain image, per frame or per command pool in Vulkan?
Apr 25, 2022
c++
graphics
3d
vulkan
Surface format is B8G8R8A8_UNORM, but vkCmdClearColorImage takes float?
Jan 30, 2020
vulkan
Generating mipmaps in Vulkan
Apr 29, 2022
graphics
mipmaps
vulkan
Compiling GLSL written for OpenGL ES versions to Vulkan
Nov 15, 2022
vulkan
Why in vulkan.h non dispatchable objects are always typedefed to 64bit?
Aug 14, 2019
c
vulkan
YCbCr Sampler in Vulkan
Apr 12, 2021
c++
vulkan
yuv
Compiling GLSL to SPIR-V using Premake 5 and Visual Studio 2015
Sep 13, 2021
visual-studio
glsl
vulkan
premake
What is the Vulkan equivalent of the GtkGLArea widget (GTK+)?
Nov 15, 2022
gtk
gtk3
vulkan
GLFW - Vulkan not supported
Aug 30, 2022
3d
glfw
vulkan
DirectX 12/Mantle/Vulkan and HSA
Oct 25, 2022
directx-12
vulkan
mantle
How to deal with the layouts of presentable images?
Oct 27, 2021
framebuffer
vulkan
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