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New posts in shader

Fragment shaders: output variables

opengl glsl shader

How much performance do conditionals and unused samplers/textures add to SM2/3 pixel shaders?

Dashed line in OpenGL3?

Compute sum of array values in parallel with metal swift

swift sum shader metal

Why is glGetUniformLocation failing me?

opengl glsl shader opengl-3

terrain lighting issue Unity

ios unity3d graphics shader

Shader to bevel the edges of a cube?

unity3d shader

OO architecture for rendering in shader based games

oop opengl graphics shader

Gaussian filter with OpenGL Shaders

iphone opengl-es shader

How to draw circle in unity by shader and anti-aliasing

unity3d shader antialiasing

GLSL -- texture1D is deprecated, what to use instead?

opengl glsl shader opengl-3

OpenGL default value for unbuffered vertex attribute when using layout qualifiers

Pixel-perfect shader in Unity ShaderLab

unity3d shader pixel

Images and mask in OpenGL ES 2.0

opengl-es-2.0 shader

Flip upside down vertex shader (GLES)

glsl shader flip vertex

How to smooth the painting of a custom QML element?

c++ qt qml shader qtquick2

OpenGL Blend Modes vs Shader Blending

OpenGL ES (2.0) Shading Language: How to input boolean into vertex shader and pass to fragment shader?

GLKit's GLKBaseEffect and custom shaders

ios shader glkit