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New posts in shader

How do I update normals after positioning vertices in vertex shader?

3D maps rendering in games [closed]

Passing own struct into opengl es 2.0 shader

How does this simple FxAA work?

Creating blur filter with a shader - access adjacent pixels from fragment shader?

opengl-es-2.0 shader

Using OpenGL Toon Shader in GLSL

opengl glsl shader processing

What kind of blurs can be implemented in pixel shaders?

How do you update a uniform In Three.js?

javascript three.js shader

How to add .fsh/.vsh shader files to Xcode so they are added to Copy Bundle Resources phase automatically?

xcode4 resources bundle shader

Manually Compile Metal Shaders

xcode compilation shader metal

How to define an array of floats in Shader properties?

unity3d shader

Three.js - problems smooth shading a Lambert material on custom geometry

Metal Shader with SceneKit SCNProgram

shader scenekit metal

GLSL-ES Random grainy noise with FP16 limit

How can I use a Shader in XNA to color single pixels?

c# xna shader

Using shader to move texel to its center

opengl glsl webgl shader

Pixel Shader model > 2.0 in FireMonkey

iOS Metal compute pipeline slower than CPU implementation for search task

ios performance shader metal

WebGL: passing uniform arrays to shader

arrays glsl webgl shader uniform

Since glPushAttrib/glPopAttrib are deprecated, what is the new way to save attributes like GL_DEPTH_FUNC?