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New posts in glsl
OpenGL procedural texture antialiasing
Sep 14, 2025
opengl
glsl
shader
fragment-shader
pyopengl
Compute shader and workGroup
Sep 14, 2025
glsl
vulkan
GLSL shaders not working. No compile errors, and used glUseProgram
Sep 13, 2025
c++
opengl
glsl
OpenGL, diffuse shader
Sep 09, 2025
opengl
glsl
shader
Dynamic-length arrays as Shader Storage Buffer Objects
Sep 09, 2025
opengl
glsl
shader-storage-buffer
buffer-objects
What happens when an AppendStructuredBuffer overflows in a compute shader?
Sep 08, 2025
unity-game-engine
glsl
buffer-overflow
compute-shader
hsl
What happens to the depth buffer if I discard a fragment in a shader using early_fragment_tests?
Sep 08, 2025
opengl
graphics
glsl
shader
fragment-shader
Multiple Shaders in OpenGL
Sep 08, 2025
opengl
opengl-es
glsl
webgl
shader
Use sampler2D and samplerCube in one shader in WebGL
Sep 05, 2025
glsl
webgl
How to get the viewing angle relative to the normal in a GLSL fragment shader?
Sep 08, 2025
glsl
shader
light
openframeworks
WebGL2: How to render via shaders onto a TEXTURE_3D
Sep 07, 2025
three.js
glsl
webgl
webgl2
GLSL calculating normal on a sphere mesh in vertex shader using noise function by sampling is producing strange graphical errors
Sep 06, 2025
opengl
glsl
noise
vertex-shader
normals
Can I pack both floats and ints into the same array buffer?
Sep 04, 2025
opengl
glsl
OpenGL Phong lighting: specular highlight is wrong
Sep 05, 2025
opengl
glsl
shader
phong
Generating Heightmap from Image with GLSL Shader
Sep 05, 2025
glsl
shader
webgl
heightmap
What is the difference from atan(y/x) and atan2(y,x) in OpenGL GLSL
Sep 02, 2025
opengl
math
glsl
coordinate-transformation
atan2
Three.js uniform dashed line relative to camera
Sep 03, 2025
javascript
three.js
glsl
shader
line
How to prevent interpolation of vertex colors in THREE.js shader?
Sep 03, 2025
three.js
glsl
webgl
fragment-shader
vertex-shader
GLSL fixed function fragment program replacement
Sep 03, 2025
opengl
glsl
lighting
light
opengl-compat
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