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New posts in direct3d
Graphics Profiling
Nov 03, 2022
c++
graphics
profiling
direct3d
Frequency of shader invocations in rendering commands
Nov 15, 2022
opengl
opengl-es
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direct3d
IDXGISurface1 thread-safety/synchronization rules for GetDC/ReleaseDC?
Sep 15, 2022
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Multiple meshes in one vertex buffer?
Aug 18, 2020
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Passing colors through a pixel shader in HLSL
Mar 05, 2022
direct3d
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Dumping 3d geometry data of a running Direct3D or OpenGL application
Mar 31, 2022
opengl
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How do I use a Direct3D 11 pointer wrapped in ComPtr to get a 11.1 interface?
Sep 14, 2022
c++
windows
directx
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Debugging Shaders on Visual Studio 2012, can't find the Symbols
Feb 10, 2022
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Could not add reference to WinRT C++ DLL project
Sep 04, 2020
c#
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What exactly is "lightweight COM"?
Dec 22, 2021
.net
com
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direct3d
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Requirements for target application for Visual Studio 11's Graphics Debugger
Oct 14, 2022
c++
direct3d
visual-studio-2012
How to find out real screen refresh rate (not the rounded number)
Sep 16, 2022
windows
winapi
directx
direct3d
Unexpected sizes of arrays in a HLSL Constant Buffer
May 22, 2019
c++
directx
direct3d
hlsl
Multi-monitor 3D Application
May 01, 2022
c++
opengl
direct3d
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C# Capturing Direct 3D Screen
Aug 12, 2016
c#
direct3d
gif
screen-capture
What is the purpose of using the QueryInterface method? (Direct3D)
Aug 16, 2022
c++
direct3d
Disable alt-enter in a Direct3D (DirectX) application
Apr 02, 2021
c++
directx
direct3d
directx-10
Performance of different CG/GLSL/HLSL functions
Oct 01, 2019
performance
opengl
3d
shader
direct3d
read pixel data from render target in d3d11
Mar 11, 2022
graphics
textures
direct3d
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