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New posts in vulkan

How to connect Android MediaCodec Surface to Vulkan

What's the correct way to implement "Instanced rendering" in Vulkan?

c++ instance vulkan

Is there a Vulkan equivalent to OpenGL's pixel buffer object?

opengl vulkan

Creating multiple command pools per thread in Vulkan

c++ multithreading vulkan

Descriptor bindings and binding numbers

vulkan

Does Vulkan have a TransformFeedback equivalent

vulkan

Update an VkDescriptorSet inside a renderPass

c++ graphics vulkan

Synchronizing vertex buffer in vulkan?

vulkan

How do I use Vulkan with MinGW? (R_X86_64_32 error)

c++ vulkan

How to update texture for every frame in vulkan?

graphics rendering vulkan

Can Vulkan specialization constants be expressed in GLSL?

glsl vulkan

Why do we need multiple render passes and subpasses?

vulkan

Best practices for rendering multiple meshes with vulkan

vulkan

Is there an alternative to OpenCL+PyOpenCL for multiplatform GPGPU compute?

Let's get swapchain's image count straight

vulkan

Why does vulkan report a single device in a system with an integrated graphics card and a GPU?

c++ graphics gpu hardware vulkan

Traversal of Bounding Volume Hierachy in Shaders

Vulkan-hpp is reinterpret_casting non-standard-layout class to another class. Is this legal?