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New posts in vulkan

Are atomic float operations in shaders supported with Vulkan?

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Vulkan validation warning catch-22 about VK_KHR_portability_subset on MoltenVK

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How to use glslang

c++ glsl shader vulkan spir-v

vulkan extension : which are supported by whom?

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A rarely mentioned Vulkan function "vkCmdUpdateBuffer()", what is it used for?

vulkan

Transferring memory from GPU to CPU with Vulkan and vkInvalidateMappedMemoryRanges synchronization?

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Why does vkAcquireNextImageKHR() never block my thread?

What is the DirectX 12 equivalent of Vulkan's "transient attachment"?

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Why is a single depth buffer sufficient for this vulkan swapchain render loop?

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How to correctly use decriptor sets for multiple interleaving buffers?

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How can one not make assumptions about C++ struct layouts?

c++ struct vulkan structlayout

Why is VkShaderStageFlagBits a bitmask?

Why some commands can be recorded only outside of a render pass?

vulkan

Vulkan: Difference between instance and device extensions?

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VK_KHR_WIN32_SURFACE_EXTENSION_NAME undefined, in Vulkan code

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What is GPU driven rendering? [closed]

How to use VkPipelineCache?

vulkan

How to use Nvidia's Tensor Cores via Vulkan

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Do I need dedicated fences/semaphores per swap chain image, per frame or per command pool in Vulkan?

c++ graphics 3d vulkan

Surface format is B8G8R8A8_UNORM, but vkCmdClearColorImage takes float?

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