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New posts in vulkan

How can I add Vulkan to a cross platform CMake project?

Is there anyway to set the VkDescriptorImageInfo to null or have some way of skipping using a VkWriteDescriptorSet without vulkan complaining

c++ game-engine vulkan

How to execute parallel compute shaders across multiple compute queues in Vulkan?

Linearize depth

glsl vulkan depth-buffer

Can I flush device memory after unmap in Vulkan?

vulkan

When can I free resources and structures passed to a vulkan vkCreateXXX function?

vulkan

Device to device copy in Vulkan

c++ gpu vulkan

Subpass dependencies for a single subpass. How to?

vulkan

Vulkan - when should I create a new pipeline?

c++ 3d vulkan

Vulkan resource ownership transfer vs VK_SHARING_MODE_CONCURRENT & different queue families performance

graphics gpu shader vulkan

Automatically compile OpenGL Shaders for Vulkan

opengl glsl vulkan spir-v

Is Vulkan's VkMemoryHeapFlagBits missing values?

memory enumeration vulkan

Should one minimize the number of command pools an application creates?

vulkan

Is it possible to wait for a transfer from the staging buffer to complete without calling vkQueueWaitIdle

c++ vulkan

Vulkan WaW hazard & memory barrier

vulkan gpu memory-barriers

Why doesn't the Vulkan spec define VkDeviceSize?

vulkan

Can graphics and present queues really be different?

vulkan

Are atomic float operations in shaders supported with Vulkan?

glsl nvidia vulkan

Vulkan validation warning catch-22 about VK_KHR_portability_subset on MoltenVK

vulkan moltenvk

How to use glslang

c++ glsl shader vulkan spir-v