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New posts in vulkan

How to correctly use decriptor sets for multiple interleaving buffers?

vulkan

How can one not make assumptions about C++ struct layouts?

c++ struct vulkan structlayout

Why is VkShaderStageFlagBits a bitmask?

Why some commands can be recorded only outside of a render pass?

vulkan

Vulkan: Difference between instance and device extensions?

vulkan

VK_KHR_WIN32_SURFACE_EXTENSION_NAME undefined, in Vulkan code

c++ graphics vulkan

What is GPU driven rendering? [closed]

How to use VkPipelineCache?

vulkan

How to use Nvidia's Tensor Cores via Vulkan

nvidia vulkan gpu

Do I need dedicated fences/semaphores per swap chain image, per frame or per command pool in Vulkan?

c++ graphics 3d vulkan

Surface format is B8G8R8A8_UNORM, but vkCmdClearColorImage takes float?

vulkan

Generating mipmaps in Vulkan

graphics mipmaps vulkan

Compiling GLSL written for OpenGL ES versions to Vulkan

vulkan

Why in vulkan.h non dispatchable objects are always typedefed to 64bit?

c vulkan

YCbCr Sampler in Vulkan

c++ vulkan yuv

Compiling GLSL to SPIR-V using Premake 5 and Visual Studio 2015

What is the Vulkan equivalent of the GtkGLArea widget (GTK+)?

gtk gtk3 vulkan

GLFW - Vulkan not supported

3d glfw vulkan

DirectX 12/Mantle/Vulkan and HSA

directx-12 vulkan mantle

How to deal with the layouts of presentable images?

framebuffer vulkan