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New posts in vulkan

Errors printed to stdout with validation layers, but no callback

vulkan

Is it allowed to record CommandBuffers on multiple threads which were allocated from the same pool?

vulkan

Vulkan: attachment synchronisation with implicit layout transitions

layout vulkan barrier

Can `vkCommandPool` be allocated from the main thread and the moved to other threads?

multithreading vulkan

Getting VK_ERROR_LAYER_NOT_PRESENT with MoltenVk/Vulkan on Mac

c++ macos clang++ vulkan

Why is Vulkan insisting this image must be FLOAT components when sampling?

vulkan

What is the difference between sampler2Drect and sampler2d?

glsl vulkan

Vulkan swapchain format UNORM vs SRGB?

vulkan

Vulkan: Using buffer aliasing to implement a defragmentation scheme

vulkan

What is fragment slope?

vulkan depth-buffer

Vulkan: Framebuffer larger than Image dimensions

vulkan

In vulkan: I want save a depth image to file, but always got a error depth image

vulkan

Vulkan timeline semaphore extension cannot be enabled

c++ vulkan

Can VkDeviceQueueCreateInfo::pQueuePriorities be null?

vulkan

vkCmdPipelineBarrier clarification on renderpass synchronization scopes

synchronization vulkan

SPIR-V shader causing validation errors at runtime

vulkan spir-v

Is there a good HLSL to SPIR-V compiler?

vulkan hlsl spir-v

Why do non dispatchable handles use a ptr on 64bit platofrms?

c vulkan

Motion Vector - how to calculate it properly?

opengl graphics 3d vulkan