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New posts in vulkan
Device to device copy in Vulkan
Apr 04, 2021
c++
gpu
vulkan
Subpass dependencies for a single subpass. How to?
Aug 24, 2022
vulkan
Vulkan - when should I create a new pipeline?
Aug 28, 2022
c++
3d
vulkan
Vulkan resource ownership transfer vs VK_SHARING_MODE_CONCURRENT & different queue families performance
Sep 05, 2022
graphics
gpu
shader
vulkan
Automatically compile OpenGL Shaders for Vulkan
Nov 07, 2022
opengl
glsl
vulkan
spir-v
Is Vulkan's VkMemoryHeapFlagBits missing values?
Jan 15, 2022
memory
enumeration
vulkan
Should one minimize the number of command pools an application creates?
Oct 29, 2022
vulkan
Is it possible to wait for a transfer from the staging buffer to complete without calling vkQueueWaitIdle
Jul 10, 2021
c++
vulkan
Vulkan WaW hazard & memory barrier
Apr 12, 2022
vulkan
gpu
memory-barriers
Why doesn't the Vulkan spec define VkDeviceSize?
Aug 12, 2021
vulkan
Can graphics and present queues really be different?
Nov 23, 2019
vulkan
Are atomic float operations in shaders supported with Vulkan?
Aug 08, 2022
glsl
nvidia
vulkan
Vulkan validation warning catch-22 about VK_KHR_portability_subset on MoltenVK
Mar 28, 2022
vulkan
moltenvk
How to use glslang
May 23, 2020
c++
glsl
shader
vulkan
spir-v
vulkan extension : which are supported by whom?
Aug 22, 2019
vulkan
A rarely mentioned Vulkan function "vkCmdUpdateBuffer()", what is it used for?
Jul 09, 2022
vulkan
Transferring memory from GPU to CPU with Vulkan and vkInvalidateMappedMemoryRanges synchronization?
Sep 05, 2022
vulkan
Why does vkAcquireNextImageKHR() never block my thread?
Jun 18, 2022
graphics
semaphore
vulkan
vsync
What is the DirectX 12 equivalent of Vulkan's "transient attachment"?
Jun 11, 2022
vulkan
directx-12
Why is a single depth buffer sufficient for this vulkan swapchain render loop?
Jun 19, 2022
graphics
3d
vulkan
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