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New posts in vulkan
Flipping the viewport in Vulkan
Sep 03, 2022
glsl
viewport
vulkan
Enabling VSync in Vulkan
Dec 29, 2021
c++
c
vsync
vulkan
Vulkan - draw texture directly without vertices and shaders
Apr 27, 2019
graphics
textures
rendering
framebuffer
vulkan
How do UBOs/SSBOs differ from Vulkan's shader memory bindings?
Sep 15, 2022
opengl
vulkan
What is the point of VkApplicationInfo?
Jan 28, 2022
c
graphics
api-design
vulkan
Android emulator Failed to create Vulkan instance
Sep 14, 2022
android
android-emulator
vulkan
What is the purpose of `binding` from `VkVertexInputBindingDescription`?
Jun 14, 2019
c++
vulkan
Vulkan failing to clear depth
Jun 08, 2021
c++
3d
vulkan
Could someone help me understand VkPhysicalDeviceMemoryProperties?
Feb 04, 2019
memory-management
vulkan
Using different push-constants in different shader stages
Apr 23, 2017
glsl
shader
vulkan
What is the meaning of 'attachment' when speaking about the Vulkan API?
Sep 16, 2022
vulkan
Should volatile be used when mapping GPU memory?
Aug 08, 2021
c++
opengl
gpu
volatile
vulkan
What is the purpose of Vulkan's new extension VK_KHR_vulkan_memory_model?
Aug 19, 2021
vulkan
Synchronization between command buffers in Vulkan
Sep 05, 2022
c++
synchronization
gpu
vulkan
What is actually a Queue family in Vulkan?
Sep 12, 2022
c++
gpu
hardware
vulkan
What is a "Push-Constant" in vulkan?
Aug 27, 2019
vulkan
Vulkan: What is the point of sType in vk*CreateInfo structs?
Oct 14, 2021
c
specifications
vulkan
What is the difference between framebuffer and image in Vulkan?
Sep 13, 2022
image
framebuffer
vulkan
OpenCL, Vulkan, Sycl
Sep 01, 2022
opencl
vulkan
spir-v
Should I ever use a `vec3` inside of a uniform buffer or shader storage buffer object?
Aug 04, 2017
opengl
opengl-es
glsl
vulkan
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