Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

New posts in vulkan

Flipping the viewport in Vulkan

glsl viewport vulkan

Enabling VSync in Vulkan

c++ c vsync vulkan

Vulkan - draw texture directly without vertices and shaders

How do UBOs/SSBOs differ from Vulkan's shader memory bindings?

opengl vulkan

What is the point of VkApplicationInfo?

c graphics api-design vulkan

Android emulator Failed to create Vulkan instance

What is the purpose of `binding` from `VkVertexInputBindingDescription`?

c++ vulkan

Vulkan failing to clear depth

c++ 3d vulkan

Could someone help me understand VkPhysicalDeviceMemoryProperties?

memory-management vulkan

Using different push-constants in different shader stages

glsl shader vulkan

What is the meaning of 'attachment' when speaking about the Vulkan API?

vulkan

Should volatile be used when mapping GPU memory?

c++ opengl gpu volatile vulkan

What is the purpose of Vulkan's new extension VK_KHR_vulkan_memory_model?

vulkan

Synchronization between command buffers in Vulkan

c++ synchronization gpu vulkan

What is actually a Queue family in Vulkan?

c++ gpu hardware vulkan

What is a "Push-Constant" in vulkan?

vulkan

Vulkan: What is the point of sType in vk*CreateInfo structs?

c specifications vulkan

What is the difference between framebuffer and image in Vulkan?

image framebuffer vulkan

OpenCL, Vulkan, Sycl

opencl vulkan spir-v

Should I ever use a `vec3` inside of a uniform buffer or shader storage buffer object?

opengl opengl-es glsl vulkan