Is it possible to draw texture (if it is with correct width, height and pixel format) directly to frame buffer without using vertices and shaders in Vulkan?
You can do a vkCmdCopyImage to copy from your vkImage to a swapchain's vkImage provided the vkSurface supports being a TRANSFER_DST as by the supportedUsageFlags field from the result of vkGetPhysicalDeviceSurfaceCapabilitiesKHR.
Otherwise you need to do a fullscreen render and grab the color data from the input image as a sampled texture or input attachment.
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