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New posts in hlsl

Can Silverlight play videos with transparency?

DirectX 11 - Compute shader: Writing to an output resource

Efficient pixel shader sum of all pixels

c# wpf hlsl pixels pixel-shader

Outer Glow as HLSL shader

Pack four bytes in a float

hlsl packing

Bézier curves, Loop and Blinn style

c# graphics xna hlsl bezier

Shader's function parameters performance

opengl directx glsl shader hlsl

HLSL mul() variables clarification

c++ directx hlsl

Loading a precompiled HLSL shader into memory for use with CreatePixelShader

c++ direct3d hlsl

Can I generate a random number inside a pixel shader?

pow(0, 2.2) gives 1 in a hlsl pixel shader?

math shader hlsl pixel-shader

Pixel Shader Effect Examples

wpf effects hlsl pixel-shader

What kind of blurs can be implemented in pixel shaders?

How to implement SLERP in GLSL/HLSL

Some simple XNA/HLSL questions

c# xna shader hlsl

HLSL for loop with Shader Model 2.0: Error X3511 unable to unroll loop

loops for-loop shader hlsl

How much performance do conditionals and unused samplers/textures add to SM2/3 pixel shaders?

VS2010 - HLSL Intellisense?

FXC : error X3501: 'main': entrypoint not found

Glsl mod vs Hlsl fmod

math opengl directx glsl hlsl