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New posts in hlsl

Deferred Shading DirectX demos?

c++ graphics directx shader hlsl

HLSL Pixel Shader - global variables?

variables colors hlsl

How do constant shaders need to be padded in order to avoid a E_INVALIDARG?

How can I compile asm shader to fxo file?

How to use Texture2DArray in HLSL DirectX11 C++

c++ directx shader hlsl

Format of compiled directx9 shader files?

directx file-format hlsl d3dx

Optimization of HLSL shader

How to use shader constant-buffers?

directx shader hlsl

Comparsion between Pixel Bender(in Flash) and Pixel Shaders(in Silverlight)

Applying pixel shaders to images

c# xaml windows-phone-8 hlsl

Preventing pixelshader overdraw for a single ERG

Blending multiple textures in GLSL

opengl 3d glsl shader hlsl

directx/HLSL what are input and output semantics for?

directx hlsl

Efficient storage for a sparse octree?

c# xna hlsl sparse-array octree

Sequence of transformations: Projective Texturing (HLSL)

matrix xna transformation hlsl

HLSL: Empty fx file: X3000: unexpected token '{'

directx hlsl

GLSL/HLSL - Multiple single line conditional statements as opposed to single block

How to share a struct between C++/DirectX and HLSL?

Should I avoid creating multiple variables when programming a shader?

glsl shader hlsl glsles