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New posts in hlsl
what is the difference between matrix and float4x4 in HLSL
Oct 18, 2025
directx
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Unity Shader working in editor but not In-Game
Oct 18, 2025
unity-game-engine
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hlsl
Why pixel shader returns float4 when the back buffer format is DXGI_FORMAT_B8G8R8A8_UNORM?
Oct 17, 2025
directx
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Convert colors from RGB to NV12
Oct 16, 2025
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uniform keyword in HLSL
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Dynamically compiling and running shaders from file in XNA
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What is the difference between a constant buffer and a read only structured buffer?
Sep 07, 2025
directx
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Implementing a SpinLock in a HLSL DirectCompute shader
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Advanced moiré a pattern reduction in HLSL / GLSL procedural textures shader - antialiasing
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opengl
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Why "Warning X4000: use of potentially uninitialized variable" shows for more than one usage of common method?
Mar 07, 2023
c++
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Dot product vs Direct vector components sum performance in shaders
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HLSL : multi pass shader?
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shader
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How to enable Hardware Percentage Closer Filtering?
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c++
directx
hlsl
directx-11
how to convert float to int preserving bit value
Dec 29, 2022
c++
hlsl
bit
Two constant buffers with same elements
Dec 23, 2022
c++
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directx-11
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DirectX11 set shader constants
Dec 19, 2022
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Vertex shader world transform, why do we use 4 dimensional vectors?
Dec 08, 2022
math
vector
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hlsl
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