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New posts in directx
DirectX: Game loop order, draw first and then handle input?
Sep 14, 2022
directx
game-loop
Should I use integer ID or pointers for my opaque objects?
Aug 30, 2022
c++
oop
directx
abstraction
leaky-abstraction
WPF and DirectX 11 via D3DImage
Nov 10, 2021
c++
wpf
directx
directx-11
Multisampling (MSAA) for DirectX11/DirectX10 with D3DImage shared resource
Oct 30, 2016
wpf
directx
sharpdx
msaa
d3dimage
XMMATRIX operator() working with xnamath.h but not with DirectXMath.h
May 02, 2022
visual-c++
directx
directx-11
Avoiding DirectXMath XMStore/load
Jun 01, 2015
c++
directx
directx-11
directxmath
Is Microsoft ressurecting Managed DirectX?
Oct 29, 2022
c#
.net
windows
windows-7
directx
API to get the graphics or video memory
Oct 25, 2022
windows
graphics
directx
Physically realistic decals
Aug 13, 2014
opengl
3d
directx
Direct3D: efficient way to get system memory bitmap from IDirect3DSurface9 (default pool)?
Mar 04, 2019
directx
direct3d
direct3d9
rendertarget
How to Import Other Namespaces into Visual C#?
Nov 12, 2022
c#
namespaces
xna
directx
directinput
the type or namespace name 'directx' does not exist in the namespace 'microsoft'
Jun 03, 2021
c#
visual-studio-2010
directx
directx-9
DirectX - How does the VertexBuffer work?
Jun 23, 2019
c++
windows
directx
directx-11
General purpose compute with Vertex/Pixel shaders (Open GL / DirectX)
Aug 22, 2022
opengl
opengl-es
directx
shader
gpgpu
Displaying a video in DirectX
Oct 15, 2019
c++
video
directx
direct3d
xaudio2
Deferred Shading DirectX demos?
Aug 05, 2021
c++
graphics
directx
shader
hlsl
What is the best way to get distance between 2 points with DirectXMath
Aug 24, 2022
c++
directx
direct3d
direct3d11
xna-math-library
OpenGL Matrices VS DirectX Matrices
Mar 25, 2022
math
opengl
matrix
directx
Multiple shaders vs multiple techniques in DirectX
Nov 07, 2021
c++
3d
directx
shader
How do constant shaders need to be padded in order to avoid a E_INVALIDARG?
Jul 16, 2019
c++
graphics
windows-phone-8
directx
hlsl
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