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New posts in opengl

Does OpenGL prevent unnecessary API calls?

c++ opengl optimization

Using a VBO to draw lines from a vector of points in OpenGL

opengl vertex-buffer

Passing custom vertex structure to GLSL shaders

c++ opengl

GLSL float/vec3/vec4 array max size = GL_MAX_VERTEX_UNIFORM_VECTORS?

opengl glsl

How can I safely ensure a char* type will be correctly implemented (on any platform) according to OpenGL spec?

Using latest OpenGL functions across classes in Qt 5.4

c++ qt opengl opengl-es qt5

Using glBlitFramebuffer to display a texture

opengl

Qt 5.5 QOpenGLWidget link error not linking any openGL calls

c++ qt opengl desktop

How to implement 2D raycasting light effect in GLSL

glDebugMessageCallback causes segfault

c++ opengl opengl-4

What's the difference between these matrix modes?

opengl theory

Can I exploit GPU to do AES encryption from .NET? If so, how?

.net opengl encryption aes gpu

Making Depth Buffer Read-Only

opengl

OpenGL: Can I mask wholly transparent fragments from the depth-buffer?

C - invalid use of non-lvalue array

c opengl

Minimal Windowless OpenGL Context Initialization

c++ opengl wgl

Can OpenGL rendering be used for 3D monitors?

opengl 3d stereoscopy

glVertexAttribPointer needed everytime glBindBuffer is called?

Is there a way to apply a sinewave distortion effect purely in shaders?

opengl shader

Texture mapping a circle made using GL_POLYGON

opengl