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New posts in opengl

OpenGL default pipeline alpha blending does not make any sense for the alpha component

opengl glsl alpha blending

Is it possible to do old school 2d blitting on modern GPU?

opengl opengl-es gpu

Why did Doom3 switch column and row major matrices?

c++ opengl

Sample depth buffer in OpenGL compute shader

opengl glsl gpu

Warning: corrupt .drectve at end of def file

opengl eclipse-cdt glfw glew

Rendering to cube map

opengl glsl fbo

Qt error: undefined reference to 'gluOrtho2D'

qt opengl qt4 ubuntu-11.10

can a bmp image format handle transparency

visual-c++ opengl glut soil

glfwSwapInterval(1) fails to enable vsync?

c++ windows opengl glfw

How would one implement an FPS camera?

java math opengl jogl

error LNK2019: unresolved external symbol

What is the correct behavior when both a 1D and a 2D texture are bound in OpenGL?

anyone can explain the "field of view"

opengl graphics directx

Storing different vertex attributes in different VBO's

c++ opengl vbo

What does my choice of GLFW_SAMPLES actually do?

Automated testing for OpenGL application

Basic C++ memory question

c++ opengl

GLSL -- texture1D is deprecated, what to use instead?

opengl glsl shader opengl-3

OpenGL default value for unbuffered vertex attribute when using layout qualifiers

Problems with GLEW using MinGW: Undefined reference to '_imp__glewExperimental.'

c opengl linker glew glfw