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New posts in glsl

Normal mapping and phong shading with incorrect specular component

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GLSL shader not working on AMD/ATI, but works on NVIDIA

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Compute Shader write to texture

WebGL earth : how to make clouds

How do I bind uniform locations in GLSL?

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How to create custom blend mode in SpriteKit

OpenGL sprite draws in low quality

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OpenGL Image warping using lookup table

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what is the case for edge0 greater than or equal to edge1 for smoothstep function glsl

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Blending multiple textures in GLSL

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glUniform fails to set sampler value

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Reading and updating texture buffer in OpenGL/GLSL 4.3

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GLSL NVidia square artifacts

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GLSL Tessellation Displacement Mapping

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Unwanted Transparency in Phong Shader - GLSL

how to achieve this motion blur shader effect?

How to update a uniform variable in GLSL

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OpenGL Shading Language backwards compatibility

KD-Tree in GLSL

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