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New posts in directx

what's the relationship between "Field of View" and "lens Length"

opengl graphics directx

Why does Microsoft use the "g_" naming convention with its DirectX10 pipeline variables?

3D graphics: Normal mapping vs Bump mapping?

XNA Target Audience

directx xna

UWP App realtime blur background using DX Compositor

C# 2D Vector Graphics Game using DirectX or OpenGL?

c# opengl vector directx

How to add a DirectX reference in Visual Studio 2010 [closed]

3D in WinForms?

c# .net 3d xna directx

Using depth buffer to make water edge soft

3d directx game-engine

How to implement a metallic workflow in PBR?

How to force Firemonkey to use a DirectX 9 context in Delphi XE3?

A triangle with 3 varyings of same value.. does GPU interpolate / waste performance?

opengl directx webgl shader

UWP and DirectX

How can i generate indices from vertex list in linear time?

3d directx

DirectComposition render to texture?

D3D9 Hook - Overlay with Direct3D9

HLSL Normal Mapping Matrix Multiplication

c++ directx hlsl pixel-shader

Dumping 3d geometry data of a running Direct3D or OpenGL application

DirectX Shader Resource View in Shaders