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New posts in vulkan

Why do we need multiple render passes and subpasses?

vulkan

Best practices for rendering multiple meshes with vulkan

vulkan

Is there an alternative to OpenCL+PyOpenCL for multiplatform GPGPU compute?

Let's get swapchain's image count straight

vulkan

Why does vulkan report a single device in a system with an integrated graphics card and a GPU?

c++ graphics gpu hardware vulkan

Traversal of Bounding Volume Hierachy in Shaders

Vulkan-hpp is reinterpret_casting non-standard-layout class to another class. Is this legal?

Vulkan samples: vkQueueSubmit always followed by vkWaitForFences?

c++ vulkan

Projection matrices: What should depth map to?

opengl graphics vulkan

What exactly is VK_SUBPASS_EXTERNAL?

vulkan

Vulkan - when do we need to use more than one logical device (when there is only one physical device)?

Multi-thread rendering vs command pools

vulkan

Use Vulkan VkImage as a CUDA cuArray

Vulkan command execution order

graphics vulkan

When to use VK_IMAGE_LAYOUT_GENERAL

vulkan

Why is Vulkan's VkBool32 implemented as an unsigned int?

c++ c performance vulkan

Vulkan: How to record command buffers in separate thread?

c++ vulkan

Execute a bat file on keypress in VsCode

Vulkan: difference between vkGetInstanceProcAddress and vkGetDeviceProcAddress

c++ vulkan