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New posts in vulkan
Why do we need multiple render passes and subpasses?
Mar 14, 2022
vulkan
Best practices for rendering multiple meshes with vulkan
May 22, 2021
vulkan
Is there an alternative to OpenCL+PyOpenCL for multiplatform GPGPU compute?
May 16, 2020
python
opencl
gpgpu
vulkan
pyopencl
Let's get swapchain's image count straight
Sep 05, 2022
vulkan
Why does vulkan report a single device in a system with an integrated graphics card and a GPU?
Aug 27, 2022
c++
graphics
gpu
hardware
vulkan
Traversal of Bounding Volume Hierachy in Shaders
Oct 28, 2022
glsl
compiler-optimization
vulkan
raytracing
bounding-box
Vulkan-hpp is reinterpret_casting non-standard-layout class to another class. Is this legal?
Nov 25, 2021
c++
language-lawyer
vulkan
strict-aliasing
Vulkan samples: vkQueueSubmit always followed by vkWaitForFences?
Dec 25, 2020
c++
vulkan
Projection matrices: What should depth map to?
Aug 24, 2022
opengl
graphics
vulkan
What exactly is VK_SUBPASS_EXTERNAL?
Mar 29, 2021
vulkan
Vulkan - when do we need to use more than one logical device (when there is only one physical device)?
Aug 20, 2022
multithreading
device
vulkan
Multi-thread rendering vs command pools
Sep 15, 2022
vulkan
Use Vulkan VkImage as a CUDA cuArray
May 28, 2021
cuda
gpu
nvidia
vulkan
cuda-arrays
Vulkan command execution order
Nov 06, 2021
graphics
vulkan
When to use VK_IMAGE_LAYOUT_GENERAL
Mar 11, 2021
vulkan
Why is Vulkan's VkBool32 implemented as an unsigned int?
Sep 18, 2021
c++
c
performance
vulkan
Vulkan: How to record command buffers in separate thread?
Oct 16, 2022
c++
vulkan
Execute a bat file on keypress in VsCode
Aug 26, 2022
batch-file
visual-studio-code
glsl
vulkan
Vulkan: difference between vkGetInstanceProcAddress and vkGetDeviceProcAddress
Aug 19, 2021
c++
vulkan
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