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New posts in glsl

Per vertex shading vs per fragment shading on large models

opengl glsl

Texture coordinates near 1 behave oddly

python opengl numpy glsl

Specular lighting appears on both eye-facing and rear sides of object

GLSL Shadows with Perlin Noise

Why are dFdx/ddx and dFdy/ddy 2 dimension variables when quering a 2d texture?

glsl cg derivative

GLSL sampler2D in struct

opengl glsl

Do I need to take care to pack vertex attributes together?

opengl glsl

GLSL compile fails on a mat4x3 vec4 multiplication

opengl glsl

Why do we compile shaders at runtime in OpenGL 2?

android opengl-es glsl shader

GLSL Error #132 Syntax error: "gl_position" parse error

java opengl glsl

Trivial OpenGL Shader Storage Buffer Object (SSBO) not working

Shader TextureLod parameter value?

opengl glsl

How do I manipulate shadows in Three.js without editing the underlying mesh?

three.js glsl webgl

GLSL spotlight projection volume

opengl glsl lighting light qt3d

Linearize depth

glsl vulkan depth-buffer

Automatically compile OpenGL Shaders for Vulkan

opengl glsl vulkan spir-v

How to remove rotation from model-view matrix so that object always faces camera?

GLSL - Why are bitwise operators reserved? What is a good alternative to using bitwise ops (floating point ops that emulate bitwise)

opengl shader glsl webgl

Why does this OpenGL shader use texture coordinates beyond 1.0?

opengl glsl shader

Names of `out` variables in a fragment shader