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New posts in glsl

Why is it legal to reverse the vector-matrix mult order in a shader?

math opengl graphics 3d glsl

Qt5 OpenGL GLSL version error

c++ macos qt opengl glsl

How is explicit multisampling different from regular multisampling in OpenGL

Advanced moiré a pattern reduction in HLSL / GLSL procedural textures shader - antialiasing

Ripple Effect with GLSL need clarification

opengl glsl effects

shader variables normalization duty

opengl glsl shader

How to write const array in GLSL ES

ios opengl-es glsl glsles

Gamma correction doesn't look properly corrected, is this linear?

c++ opengl glsl lighting gamma

Possible to determine number of bitwise transitions in an 8 bit integer?

integer glsl bit

glsl fragment shader how to get non-interpolated data from each vertex

opengl glsl

Failing to map a simple unsigned byte rgb texture to a quad:

What's the fourth dimension in a GLSL gl_Position?

Why does the 'f' suffix when defining floats sometimes cause GLSL compiler errors?

opengl glsl

What is the difference from atan(y/x) and atan2(y,x) in OpenGL GLSL

Three.js uniform dashed line relative to camera

How to prevent interpolation of vertex colors in THREE.js shader?

GLSL fixed function fragment program replacement

What can you do with integers in GLSL ES?

opengl-es glsl shader

How to make Shadow Mapping?