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New posts in glm-math

How to use GLM in Android NDK Application

Switching from perspective to orthogonal keeping the same view size of model and zooming

Trouble converting matrix to quaternion and back

c++ opengl glm-math

How to convert a glm::vec4<float> to a GLfloat*?

c++ opengl glm-math

GLM Make Rotation Matrix from vec3

Assimp animation bone transformation

Screen Coordinates to World Coordinates

How to rotate a vector by a given direction

how to setup the GLM library in visual studio 2012

GLM: How to transpose a vector?

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How to tell CMAKE to download some necessary header files (more precisely GLM math library) WITHOUT TRYING TO COMPILE THEM?

How to implement camera pan like in 3dsMax?

Incorrect order of matrix values in glm?

opengl matrix glsl glm-math

Converting glm::lookat matrix to quaternion and back

Simple Oriented Bounding Box OBB collision detection explaining

glm::ivec2 as key in unordered map

c++ c++11 stl glm-math

How can I transform a glm::vec3 by a glm::mat4

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How to optimize "u[0]*v[0] + u[2]*v[2]" code line with SSE or GLSL

c++ c optimization sse glm-math