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New posts in directx

FFMPEG: While decoding video, is possible to generate result to user's provided buffer?

c++ video ffmpeg directx

Bilinear interpolation - DirectX vs. GDI+

How do I use a Direct3D 11 pointer wrapped in ComPtr to get a 11.1 interface?

c++ windows directx direct3d

HLSL: SV_Position, why/how from float3 to float4?

c++ directx hlsl

Loading/Creating an image into SharpDX in a .NET program

.net image bitmap directx

Access violation writing location 0xCCCCCCCC

Delphi - GLScene or FireMonkey Demo example for painting on 3D model

How to find out real screen refresh rate (not the rounded number)

Unexpected sizes of arrays in a HLSL Constant Buffer

c++ directx direct3d hlsl

How to access pixels data from ID3D11Texture2D?

c++ windows directx pixel

Low polygon cone - smooth shading at the tip

opengl 3d geometry directx mesh

How to get around the warning "rvalue used as lvalue"?

c++ visual-c++ directx

How to design an OpenGL DirectX "Abstraction Layer"

View Matrix from Quaternion

How to bring up the Windows 8 on-screen keyboard in a desktop app

Early Z-test / depth-test in DirectX 11

Microsoft objects, the Release() functions return value?

Resource Contention

c# c++ directx

Rendering from WPF's internals to a Directx application