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New posts in procedural-generation

How to implement midpoint displacement

Resources on realistic procedural leaf generation with variegation

How can I randomly generate ASCII art land masses?

Particle Deposition Terrain Generation

How to make the smoothing effect look more natural

How to smooth between multiple perlin noise chunks?

How to divide a runtime procedural generated world into chunks

procedural-generation

Minecraft speed for loading chunks

Questions on Procedural World Generation - I can't generate more than hilly terrain

How does one make a point to point "bolt" of lightning using perlin noise or other algorithm?

What's faster for 3D? Perlin or Simplex noise?

Wave generation with the "Hugo Elias" algorithm please! Java

Unity 5: Automatically specifying the triangle list for the vertices of a mesh

Procedural terrain programming in Unity 3D

Why does switching from Mersenne twister to other PRNGs in Gradient Noise Generator give bad results?

Galaxy Generation Algorithm

c# procedural-generation