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New posts in path-finding

Optimizing a vector image by removing unnecessary points and stacking shapes

Why does my a-star algorithm expand too many nodes despite having a correct heuristic?

3D search using A* JPS

c++ path-finding

How to avoid two NavMeshAgent push away each other in Unity?

unity3d path-finding

Modified Shortest Path Algorithm (Dijkstra's)

graph path-finding

What's a fast and stable algorithm for a random path in a node graph?

How could revise the recursive algorithm to find the shortest path?

moving an object from point to point in a linear path

On Path Finding: a detailed description for a layman of the D* algorithm

How to find where to cast a ray to avoid collision in Bullet?

rapid exploring random trees

Python: A* routing from dataframe with longitude and latitude

Pathfinding - A* with least turns

path-finding a-star

The D*-Lite algorithm

Pathfinding algorithm with specified distance/number of nodes

algorithm path-finding

Is there a way to make this shortest path algorithm faster?

AI navigation around a 2d map - avoiding obstacles

R - Finding least cost path through raster image (maze)?

r raster path-finding

Algorithm to find most efficient moves to arrive at a given point

Algorithm for finding distinct paths from A to B in weighted, directed, cyclic graph