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New posts in opengl

Why are functions duplicated between opengl32.dll and gdi32.dll?

opengl gdi wgl

Why does this Phong shader work?

opengl glsl shader

Creating Texture in headless LibGDX unit tests

opengl junit libgdx headless

OpenGL Shader vs CUDA

c++ performance opengl cuda glsl

Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering

c++ opengl

Windows 2008 RenderFarm Service: CreateProcessAsUser "Session 0 Isolation" and OpenGL

Getting into newer OpenGL

java opengl graphics

In which situations is it a good idea to prefer GDI over DirectX/OpenGL

opengl directx gdi

what's the difference between image and texture in OpenGL

opengl

Does a VAO remember both a EBO/IBO (elements or indices) and a VBO?

c++ opengl graphics vbo

Reconstructing world coordinates from depth buffer and arbitrary view-projection matrix

How does OpenGL interpolate varying variables on the fragment shader even if they are only set three times on the vertex shader?

opengl glsl shader varying

What causes shadow acne?

OpenGL: Why do square textures take less memory

opengl

In glsl, what is the formula used to compute gl_fragCoord from gl_position?

opengl glsl shader relation

Back face culling + GL_TRIANGLE_STRIP?

opengl

Behavior of uniforms after glUseProgram() and speed

c++ opengl graphics glsl uniform

Undefined references using GLUT with MinGW

Do you need a VAO for each VBO?

opengl opengl-es

GLSL: Replace large uniform int array with buffer or texture

c++ opengl fragment-shader