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New posts in opengl
Why are functions duplicated between opengl32.dll and gdi32.dll?
Nov 03, 2022
opengl
gdi
wgl
Why does this Phong shader work?
Sep 15, 2022
opengl
glsl
shader
Creating Texture in headless LibGDX unit tests
Nov 26, 2020
opengl
junit
libgdx
headless
OpenGL Shader vs CUDA
Oct 20, 2022
c++
performance
opengl
cuda
glsl
Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering
Sep 18, 2020
c++
opengl
Windows 2008 RenderFarm Service: CreateProcessAsUser "Session 0 Isolation" and OpenGL
Sep 02, 2019
opengl
windows-services
windows-server-2008
createprocessasuser
session-0-isolation
Getting into newer OpenGL
Sep 23, 2019
java
opengl
graphics
In which situations is it a good idea to prefer GDI over DirectX/OpenGL
Jan 31, 2017
opengl
directx
gdi
what's the difference between image and texture in OpenGL
Jan 07, 2020
opengl
Does a VAO remember both a EBO/IBO (elements or indices) and a VBO?
Nov 13, 2022
c++
opengl
graphics
vbo
Reconstructing world coordinates from depth buffer and arbitrary view-projection matrix
Jun 23, 2022
opengl
glsl
deferred-rendering
deferred-shading
How does OpenGL interpolate varying variables on the fragment shader even if they are only set three times on the vertex shader?
Nov 15, 2022
opengl
glsl
shader
varying
What causes shadow acne?
Sep 05, 2022
opengl
graphics
rendering
shadow-mapping
OpenGL: Why do square textures take less memory
Jul 26, 2019
opengl
In glsl, what is the formula used to compute gl_fragCoord from gl_position?
Nov 02, 2022
opengl
glsl
shader
relation
Back face culling + GL_TRIANGLE_STRIP?
Nov 05, 2022
opengl
Behavior of uniforms after glUseProgram() and speed
Aug 22, 2022
c++
opengl
graphics
glsl
uniform
Undefined references using GLUT with MinGW
Apr 25, 2020
windows
opengl
mingw
glut
static-linking
Do you need a VAO for each VBO?
Feb 20, 2019
opengl
opengl-es
GLSL: Replace large uniform int array with buffer or texture
Aug 26, 2020
c++
opengl
fragment-shader
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