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New posts in glsl

Accessing barycentric coordinates inside fragment shader

opengl glsl fragment-shader

How fragment shader determines the number of fragments from vertex shader output?

OpenGL, Shader Model 3.3 Texturing: Black Textures?

c++ qt opengl glsl texturing

Using both phong and textures in glsl

opengl glsl

Does gl_FragColor do anything that gl_FragData does not?

opengl glsl

OpenGLES 2.0: gl_VertexID equivalent?

GLSL equivalent of HLSL clip()?

glsl

for-loop in shader code working with hardcoded number but not with uniform variable

Frequency of shader invocations in rendering commands

Recursion in GLSL prohibited?

c++ opengl glsl raytracing

Updating ShaderMaterial attribute in three.js

GLSL: Can't get uniforms location

opengl glsl

Why are there multiple ways to pass VAOs to a GLSL program?

opengl glsl

Old school tv edge-warping effect?

Is there a way to use assembly hand-coded shaders instead of using GLSL on iPhone?

iphone glsl shader

GLSL: check if an extension is supported

opengl glsl

GLSL Instancing - Max number of inputs for vertex data?

opengl glsl

Calculating angle between two vectors in GLSL

opengl geometry glsl

Quick sort in GLSL?

opengl glsl gpgpu quicksort

GLSL Checkerboard Pattern

glsl