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New posts in a-star

Boost Graph Library astar and navigation mesh

c++ boost graph sfml a-star

A star algorithm: Distance heuristics

python algorithm a-star

Splitting up A* pathing of many units into seperate game frames

c# xna path-finding a-star

A* Start path finding in HTML5 Canvas

How to avoid that the robot gets trapped in local minimum?

Unable to implement A Star in java

java path-finding a-star

Pathfinding algorithm for trains

How can I define a heuristic function for water jug?

How to handle Obstacles in A* Pathfinding to reach 'next best' goal?

path-finding a-star

Can Astar visit nodes more than once?

a-star

Understanding A* heuristics for single goal maze

Manhattan Heuristic function for A-star (A*)

c# heuristics a-star

A* Algorithm: closed list contains too many elements / too large

The path does not reach the end node in my A* algorithm

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Can overloading shift operators for things other than I/O be a good design?

Why doesn't my a* algorithm take the shortest route?

A* PathFinding Poor Performance

AI: Fastest algorithm to find if path exists?

Pathfinding on large map

A* heuristic, overestimation/underestimation?